Running sessions

Know your players – Assemble and formalize the team. No more than 4 players at a time plus the Tour Guide.

Three act structure – Know the beginning, middle, and end

One mic – share the spotlight of attention

Establish the conflict or dilemma

Make the stakes crystal clear

One climactic moment

Reward your players in the moment for creative ideas and good role-playing

Use your voice to set the tone

Use visuals and music to enhance the experience

Know the environment – what’s the weather and what type of encounters are a good fit for the current location?

To roll or not to roll the dice?

The rule of three